By default, the main camera in Unity renders its view to the screen. UI Renderer: A rendering The process of drawing graphics to the screen (or to a render texture).The system includes a dispatcher, a handler, a synthesizer, and a library of event types. More info See in Glossary: Communicates user interactions to elements for example, input, touch and pointer interactions, drag and drop operations, and other event types. The Event System consists of a few components that work together to send events. Event System A way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input.It positions elements based on layout and styling properties. Layout Engine: A layout system based on the CSS Flexbox model.Data binding system: Links properties to the controls that modify their values.You can use them as-is, customize them, or create your own controls. Controls: A library of standard UI controls such as buttons, popups, list views, and color pickers.A visual tree is an object graph, made of lightweight nodes, that holds all the elements in a window or panel. ![]() ![]()
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